LARPLARP Space Home & NewsLARP Space FAQ & HelpDonate to LARP Space!
LARP Space - Find PeopleLARP Space BlogsLARP Space Photo GalleryLARP Space VideosLARP Space GroupsLARP Space Invitation to Join
    Connie

    Woo. Indoor Gaming is Ours!

    Friday, December 14, 2007, 09:35 AM PST [General]

    Hello friends!

    Ira H of Life Effects has worked out a deal with Bob over at Spooky World to get us the indoor LARP environment! Hoorah! Indoor LARPs take their first steps forward!

    Please contact him to see what he can do for you. As already stated, the arena is PERFECT for gaming with some easy fixes and it will certainly make a memoriable adventure for ANY gaming group. The more events we schedule, the more people we pull in, the better this will get for us and our hobby.

    Ahh, anyone else going to go grab their copy of Dream Park and sigh wistfully? I know I am! (while simultaneously planning a game to be held in said haunted house!)

    -Constance

    0 (0 Ratings)

    I has a award!

    Friday, December 7, 2007, 06:59 AM PST [General]

    Woo, Larp-er of the Month. Go me.

     

    Even as I saw my award info get posted, I was going over costume designs for a friend's game, thinking of what I need to go through to find for the Live Effects game this weekend, and pondering how to sew myself a nice new reversable cloak. (I further expanded on my cloak ideas on my drive thru the rain this morning)

     

    Thanks for the honor and here's hoping to see everyone in person someday soon.

    0 (0 Ratings)

    I may have made a typo...

    Thursday, November 15, 2007, 09:36 AM PST [General]

    A friend told me I may have underestimated the space. 13,000 sq feet instead of 1300.  It's a BIG warehouse. 

     

    I've spoken to lots of people about possible events and the buzz is great! I've not heard back from Bob on the questions I've emailed him but he seems to prefer phone contact.

     I really hope this goes well. I'm excited about the prospect of gaming inside and doing proper dungeon crawls.  Think of the traps you can really rig - set a string up across the corridor which holds a foam mallet in place. When broken, WOOSH, the mallet falls out of the 'ceiling' and smashes into the hallway. You could rig pressure plates with 'acid' squirts. You can have doors which require puzzle solving to open.

    You can do lots of things you can't do outside or in a college campus building.

    0 (0 Ratings)

    Rent-A-Haunted House!

    Saturday, November 10, 2007, 07:38 AM PST [General]

    Hello friends!

     Nick Bauman (Of Quixotic Tendancies - Meridian and ApocaLarp) came along with me and toured the Spooky Town Amusement Park in Chatsworth last night.  As I said to him "Look for the haunted house, you can't miss it." And you can't.  It's 1300 sq ft warehouse with a full haunted mansion facade.

     The building has 4 bathrooms, a comfortable changing area, a workshop, a fridge, a microwave, sprinkler system, a master control room for all the lighting and effects, and emergency exits. The warehouse itself is 1300 sq feet of corridors, rooms, and permanent set pieces. There are 3 lanes of clearance that run through the entire area so getting from point A to point B backstage is easy as pie.

     I met with Bob and John, the owner and head tech respectively.  They are great guys who are just looking for a way to keep their hobby and passion alive in the off season by supplimenting their rent in creative ways. LARP is high on their list of Things we want to do here. They were extremely open to any suggestions and possibilities of games. "Airsoft? SURE! Overnight stays? Why not! Want us to redesign and redecorate? Yeah, let's do it."

     The current layout is linear but it is easily converted to a more open feel by moving around a few exits, moving curtains, and lighting access areas. As it stands, you walk into a parlor before going into a tall room with a fireplace, couches, faux windows, and old books. From them you enter the attraction proper and go into a narrow corridor leading upward to an "attic".  That leads down into a child's bedroom which has been the scene of a tragedy. The child's room opens onto a corridor with bizarre blacklight paintints and multicolored footprints (Note: Of all the set dressing, this is the most difficult to work around. There are ways to bypass this corridor entirely or cover the walls with fabric.)  This leads into an Upside Down room where the ceiling is floor tile and the couch and lamp/table are bolted  to the roof. That opens onto a large dining room with a chandelier, cobwebby formally set table, and a cobwebbed grandfather clock.

     The dining room leads to a kitchen, which then opens to a trophy room with mounted heads (We all admired the heads, very neat.)  Then the path leads to an aboritum complete with running fountains and dirty floors. Mind you, this is still indoors. You walk over a swinging bridge across a small stream and then past a roaring waterfall.  After winding through hanging laundry, you find yourself at an old shack. Inside the shack are remnants of mutilation and torture and the floor itself is sloped at an unsettling angle.  

    You exit the shack to a small clearing where you can see the facade of an asylum, a locked gate, and a path leading through a small cemetary.  There are menacing trees nearby and a wall mural showing more of the graveyard (Semi cartoony. I would request a covering for it)   The only way into the asylum (and out of the maze) is through the mausoleum, which leads past wall plaques into a morgue with metal autopsy tables.  From there you wander into the asylum, past some industrial pipes and rigging. 

     This is the newer part of the maze, which they didn't have as much time to put detail work into. Memorable highlights were the room with cage bars and blacklight scribblings of madmen on the walls, a corridor with inflatable bags you have to push through, a room with bloody hangings, sheets, and a head slammed into the wall over a sink.  This area has a bit more industrial feel to it, with a shock therapy bathtub (complete with corpse), fake electrical boxes on the walls, and their air compressor used as a prop. You pass by a giant boiler at one point as well.  After going through a room that is utterly pitch black (even with ALL the houselights on) you come to the final corridor which leads to an open area with roll-up doors leading out.

     The grand tour, taken at a moderate pace, took 30-45 minutes. This was without stopping for encounters, examining clues, or resting. The facility is HUGE and you can easily lose yourself in the scale of it once inside.

    Bob and John are very open to changing the layout and making the rooms more accesable from one another. They cannot, of course, change the waterfall, shack, or facade of the asylum but they are open to redressing them and shifting things around. I personally adored the waterfall/garden area. It's very surreal to walk into after being in all these other chambers.   Whether it would be set redressing or even moving around walls and corridors, it can be done.  They're cool with it and even with having the gamers assist in shifting things and making suggestions.

     Cost is the tricky point and yet the largest one.  If gamers could commit to a few events every few months (the more the better) he can go down in price.  Right now, for a One Time Only never again never regular deal, it would be 700-1000 dollars.  This is for the full facility, for an entire day maybe even overnight to a weekend.  He could EASILY drop that price if games were run on a regular basis. He even asked if we could try to get one in for December!

     So here's the low-down

    Good: Flexible Owners who WANT LARP in the facility. Module layout which can be easily modified. Ample parking, easy to access from 101, 405, and 118 freeways. Overnight usage. Control over environment.

    Bad: Commitment required to get the price down. Fixed set pieces which cannot be modified (shack, bridge, falls, asylum. foyer)

    Overall I think this place is a BLESSING to the LARP Community in Souther California. We have two guys who WANT us there, using their facility for gaming. They're open to any possibility of genre and modifying their existing layouts to assist us.  It gives us a place we KNOW we can get into regardless of rain, weather, or fire conditions. (September-October games are probably not gonna happen but who knows!)

    I encourage everyone to email Bob at spookyhouse2007 @ aol.com (no spaces) or call him at (818) 633-9594 and set up a tour for yourself.  The more LARPers we can get to book, the cheaper it will be for ALL of us.

     

    Let's make this a reality. It's our best chance ever to get an indoor playground.

    0 (0 Ratings)

    Permanent Haunted House - Available for LARPs?

    Friday, November 9, 2007, 04:24 PM PST [General]

    Hello friends!

     

    This evening I have an interview and walkthru scheduled with the manager of the Spooky House Theme park located in Chatsworth, CA. (North of Los Angeles in the Valley).  It's a permanent site located in a warehouse with full environmental control, professional lighting, and modular sets.  I drive past it every day to and from work.  it looks like an abandoned victorian manor from the outside...

     

    I called Bob the manager and mentioned I represent several theatrical improv groups looking to possibly use his local for events.  I later came clean and told him we were interactive gamers who were looking for a locale we could rent for our events, which may or may not involve safe combat with pre-approved non-lethal weapons.

     He dug it. :)

     So today myself and possiby some reps from Eidolon and Quixotic Tendancies will go and check it out to see if it's something we SoCalers can rent now and again for indoor dungeon crawls.  He's excited about the chance to rent his facility out outside of the Halloween season, but we didn't discuss prices just yet.  We'll see.

     We'll see...

    0 (0 Ratings)