Rick's blog listings. Feed Zend_Feed_Writer 1.10.8 (http://framework.zend.com) http://www.larpspace.com/rick The Wonderful LARP of Oz In 2002, Bob and Deva Fagan created a wonderful game which was and continues to be one of my favorite World Course LARPs in America.

Prophecy.

Built upon the set of rules created by Truax McFarland (a Core Effects system akin to Accelerant), and ladeled with in depth backgrounds and a short, compact Campaign (3 years), it was one of the most amazing games I had the pleasure of following.

John Behnken and his co-conspirators now run the new chronicles in the same fantastic way as the original campaign. Winged Throne Productions is the company they've created, and use refined variants of that same ruleset. After a three year run, Prophecy II ended and there was a year off to recharge and get ready for the next saga.

In the interim, many games have been run by Winged Throne Productions to keep the Prophecy family together doing what they do best, LARPing.

One of the most intriguing is happening a couple of weeks, if you can make it - contact them and give it a try!


Rick  McCoy

LARP Alliance, Inc.


Legend speaks of Oz, a wondrous kingdom protected on all sides by a desert so deadly that it turns any living thing that touches it into sand.

 

For a long age, a Wicked Witch ruled Oz, crushing its many peoples in a grip of fear and oppression.  Despite her armies and her magics, a Wizard from a far off land defeated her and sent her into exile in the lands of the West.

 

In the West, the Witch bided her time, regaining her might.  In darkness, she and her minions attacked and besieged the City of Emeralds, where the Wizard ruled as regent.  All might have been lost, but for the coming of a young girl from lands beyond the desert.  She, and the Ozians who joined her heroic quest, broke the power of the Wicked Witch and slew her.

 

With the Wicked Witch destroyed, the Wizard passed his crown to the Scarecrow, widely believed to be the most intelligent creature in Oz.  Then the girl and the Wizard returned by means most mysterious, to their own lands, leaving the Scarecrow to rule over a time of peace and prosperity.

 

Two hundred years have passed, and the Scarecrow - once again - rules over Oz. During his short reign after the fall of the Wicked Witch, he helped restore the throne of Oz to its true heir - Princess Osma; and after many years of peace and prosperity under Osma, she passed peacefully, and decreed the throne be returned to her loyal and trusted friend. The kingdom has changed much over two centuries, thanks in no small part to Queen Osma, The Scarecrow and that gathering of heroes that came from beyond its borders.

 

The City of Emeralds is once again a beacon of peace and culture.  Witches and wizards have come from throughout Oz and have built schools dedicated to the furtherment of their craft.

 

The Wizard left behind many records of strange Sciences and cunning Devices, which have been studied and improved upon by those of the Tinsmith-trade.  This has led to the creation of a complex art of steam and gears, whose power rivals that of magic.

 

The Constructs, those timeless servants of Oz, have become more common in the land.  While only a scant few, like the Scarecrow, are beings animated by the Powder of Life, many others are once living creatures saved and given new life by the Wizard's Sciences.  They are called the Tin Men, beings sustained by complicated machines and strange devices.

 

The animals in Oz have always been able to talk, but now they have taken on the trappings of civilization.  Most wear clothes and carry weaponry, like any other respectable Ozian.  Those of the animals who can use the powers of Witchery still struggle to overcome the stigma that the Wicked Witch has put upon all of their kind.


Now The Lands north of The City of Emeralds are in peril once again and a new summons from the Scarecrow King is put forth:


"Adventurers from all across Oz, bring your might be it sword, spell or craft to aide this troubled land. Beasts have become uncommonly savage, Constructs have begun malfunctioning, Rumors of a terrible power amassing strength are whispering among the other territories. The time for the great deeds of heroes has returned."

Event:  The Wonderful LARP of Oz, presented by Winged Throne Productions

Created and Directed by:  David Woodward and Drew Gartman

Date: November 13 - 15, 2009

Location: Ye Olde Commons - Charleton, MA

Please join our Google Group for Rules and further information: 

 http://groups.google.com/group/oz-larp
And
visit us on Facebook too:
www.facebook.com/event.php?eid=229484100...

Thanks!

John
Behnken
Winged Throne
Productions

0 Comments - Leave a Comment
]]>
Mon, 02 Nov 2009 22:21:31 -0600 http://www.larpspace.com/rick/blog/2009/11/02/the_wonderful_larp_of_oz http://www.larpspace.com/rick/blog/2009/11/02/the_wonderful_larp_of_oz In 2002, Bob and Deva Fagan created a wonderful game which was and continues to be one of my favorite World Course LARPs in America.

Prophecy.

Built upon the set of rules created by Truax McFarland (a Core Effects system akin to Accelerant), and ladeled with in depth backgrounds and a short, compact Campaign (3 years), it was one of the most amazing games I had the pleasure of following.

John Behnken and his co-conspirators now run the new chronicles in the same fantastic way as the original campaign. Winged Throne Productions is the company they've created, and use refined variants of that same ruleset. After a three year run, Prophecy II ended and there was a year off to recharge and get ready for the next saga.

In the interim, many games have been run by Winged Throne Productions to keep the Prophecy family together doing what they do best, LARPing.

One of the most intriguing is happening a couple of weeks, if you can make it - contact them and give it a try!


Rick  McCoy

LARP Alliance, Inc.


Legend speaks of Oz, a wondrous kingdom protected on all sides by a desert so deadly that it turns any living thing that touches it into sand.

 

For a long age, a Wicked Witch ruled Oz, crushing its many peoples in a grip of fear and oppression.  Despite her armies and her magics, a Wizard from a far off land defeated her and sent her into exile in the lands of the West.

 

In the West, the Witch bided her time, regaining her might.  In darkness, she and her minions attacked and besieged the City of Emeralds, where the Wizard ruled as regent.  All might have been lost, but for the coming of a young girl from lands beyond the desert.  She, and the Ozians who joined her heroic quest, broke the power of the Wicked Witch and slew her.

 

With the Wicked Witch destroyed, the Wizard passed his crown to the Scarecrow, widely believed to be the most intelligent creature in Oz.  Then the girl and the Wizard returned by means most mysterious, to their own lands, leaving the Scarecrow to rule over a time of peace and prosperity.

 

Two hundred years have passed, and the Scarecrow - once again - rules over Oz. During his short reign after the fall of the Wicked Witch, he helped restore the throne of Oz to its true heir - Princess Osma; and after many years of peace and prosperity under Osma, she passed peacefully, and decreed the throne be returned to her loyal and trusted friend. The kingdom has changed much over two centuries, thanks in no small part to Queen Osma, The Scarecrow and that gathering of heroes that came from beyond its borders.

 

The City of Emeralds is once again a beacon of peace and culture.  Witches and wizards have come from throughout Oz and have built schools dedicated to the furtherment of their craft.

 

The Wizard left behind many records of strange Sciences and cunning Devices, which have been studied and improved upon by those of the Tinsmith-trade.  This has led to the creation of a complex art of steam and gears, whose power rivals that of magic.

 

The Constructs, those timeless servants of Oz, have become more common in the land.  While only a scant few, like the Scarecrow, are beings animated by the Powder of Life, many others are once living creatures saved and given new life by the Wizard's Sciences.  They are called the Tin Men, beings sustained by complicated machines and strange devices.

 

The animals in Oz have always been able to talk, but now they have taken on the trappings of civilization.  Most wear clothes and carry weaponry, like any other respectable Ozian.  Those of the animals who can use the powers of Witchery still struggle to overcome the stigma that the Wicked Witch has put upon all of their kind.


Now The Lands north of The City of Emeralds are in peril once again and a new summons from the Scarecrow King is put forth:


"Adventurers from all across Oz, bring your might be it sword, spell or craft to aide this troubled land. Beasts have become uncommonly savage, Constructs have begun malfunctioning, Rumors of a terrible power amassing strength are whispering among the other territories. The time for the great deeds of heroes has returned."

Event:  The Wonderful LARP of Oz, presented by Winged Throne Productions

Created and Directed by:  David Woodward and Drew Gartman

Date: November 13 - 15, 2009

Location: Ye Olde Commons - Charleton, MA

Please join our Google Group for Rules and further information: 

 http://groups.google.com/group/oz-larp
And
visit us on Facebook too:
www.facebook.com/event.php?eid=229484100...

Thanks!

John
Behnken
Winged Throne
Productions

0 Comments - Leave a Comment
]]>
0
The Gathering 2009 Announcing The Gathering 2009!
June 27th  at Huntington Beach Central Park
Starts at 10am - all day event.

The Gathering is a LARP event where the local LARPers get together from different groups and games at a single place and time. Cross-LARP games, food, and vendors will be in abundance.

The Gathering works for the non-LARPing public as a "Job Faire", where people interested in LARP can come and ask questions, see demonstrations or get in on the action themselves in a non-pressure and no cost environment for each of the LARP groups in our region.

Information on upcoming events will be available, as well as many LARPers promoting their group or system.

If you are a LARP owner, please have flyers available to us to bring to the Gathering, otherwise we invite you to attend and set up a booth!

If you are a LARPer, get out there and support the community and your groups!

If you are new to LARP, or want to learn more, please consider attending this event. We are holding it at Huntington Beach Central as a centralized point for most of the people on this Meetup system, and we hope you can make it out!

We will be holding the first game for ERIAL, the game designed and inspired by the LAIRE game in the movie Role Models!


Rick McCoy
LARP Alliance, Inc.

1 Comments - Leave a Comment
]]>
Sun, 26 Apr 2009 23:31:03 -0500 http://www.larpspace.com/rick/blog/2009/04/26/the_gathering_2009 http://www.larpspace.com/rick/blog/2009/04/26/the_gathering_2009 Announcing The Gathering 2009!
June 27th  at Huntington Beach Central Park
Starts at 10am - all day event.

The Gathering is a LARP event where the local LARPers get together from different groups and games at a single place and time. Cross-LARP games, food, and vendors will be in abundance.

The Gathering works for the non-LARPing public as a "Job Faire", where people interested in LARP can come and ask questions, see demonstrations or get in on the action themselves in a non-pressure and no cost environment for each of the LARP groups in our region.

Information on upcoming events will be available, as well as many LARPers promoting their group or system.

If you are a LARP owner, please have flyers available to us to bring to the Gathering, otherwise we invite you to attend and set up a booth!

If you are a LARPer, get out there and support the community and your groups!

If you are new to LARP, or want to learn more, please consider attending this event. We are holding it at Huntington Beach Central as a centralized point for most of the people on this Meetup system, and we hope you can make it out!

We will be holding the first game for ERIAL, the game designed and inspired by the LAIRE game in the movie Role Models!


Rick McCoy
LARP Alliance, Inc.

1 Comments - Leave a Comment
]]>
0
San Diego Comic Con  

Cross-Posted for Aaron....

Hello

After years of attending the San Diego Comic Convention as a professional, I want to start running some stuff.

Larp kinda stuff.

To that end, I am trying to set up a series of workshops and a panel at this year's Convention.

*I NEED TO PITCH THIS PROGRAM BEFORE MAY 15*
*THERE IS NO GUARANTEE THEY WILL LET US RUN THIS STUFF*

That being said, the rough schedule and rough descriptions of the things are:

Workshop 1 = Fighter workshop, outdoors
Want to hit someone in a safe, sane, and legal fashion? Come to the Live Action Role Playing live combat workshop on the green by Hall H (or wherever). Rick McCoy and Adrianne Grady will demonstrate how physical combat works in LARP role-playing games, how it's used, why it's used, safety issues, weapon types and styles for the many different LARP groups across America, techniques, and then have some safe sparring (after liability waivers are signed, of course).

Workshop 2 = Prop and costuming workshop, indoors
Live Action Role Playing games contain some of the most amazing props and costumes in fandom today. If you are a costumer or cosplayer, or want to be, don't miss this hands-on demonstration and workshop on crafting materials for live action role playing games, including mobility and visibility issues, cost, durability, accuracy, and timeliness. This is your chance to show off your hall costume, and to learn how to really show it off during a Live Action Role Playing game. Workshop run by Andrew Leman and Shawn Crosby, and they'll have activities for you to do/make!

Workshop 3 = Role-playing workshop, indoors
They're called ROLE-playing games, but how often do your games degenerate into a craps table played by rules lawyers? Using acting tips and techniques, Adrianne Grady (Role Models LARP technical consultant) and Aaron Vanek (director, The Yellow Sign), and Shawna Waldron (actress, The American President, Little Giants) receive hands on exercises to improve your gaming experience, whether a table top situation or Live Action Role Playing. Learn how to develop a character's background, personality, and goals, the value of prep work, and gain confidence needed to make whatever character you are playing interesting, dynamic, and believable in a make-believe world.

Workshop 4 (or panel) = The Art and Design of LARP
Live Action Role Playing, or larp for short, is one of the oldest forms of human art. The larp art form is used for psychological research, military training, education, and business efficiency. It is gaining a huge following in the United States, but the form itself is lagging far behind that of the Nordic countries. Inspired by Scott McCloud's landmark Understanding Comics, Aaron Vanek and OTHER PEOPLE will discuss the history of larp, the strengths and weaknesses of the art, the spectrum of form for any larp experience, and the future of this blossoming popular art form.

SO, MY QUESTIONS TO YOU ARE:

Are you planning on going to Comic Con this year?

If yes, have you already registered?

Regardless of registration or not, do you want to be a part of this?

Here are the caveats:

1. I cannot get anyone badges, rooms, transportation, food, nothing. I am assuming that you are on your own ticket, but will have some time and an inclination to help out on some of these ideas.

2. If you want to help out, YOU NEED TO REGISTER ASAP. The four day memberships and Saturday (one day) are already sold out. The hotel rooms are likely out as well (though I might be able to reveal a few secret places that might still be open).

2a. If you have some professional standing or credits, (head of a larp group? published? acting credits?), you can apply for a pro badge, which is free and also gets a guest in. But the deadline for this is May 5. Read this: www.comic- con.org/cci/ cci_pros. shtml

So despite the restrictions, I think this could be an awesome part of the Con, and something that we LARP fans should do to promote and support our art. I can't think of a better place to recruit people, either.

Please post or email me if you have questions or comments. Again, TIME IS OF THE ESSENCE. If you want to be on the team teaching others about the cool stuff we do, get in touch with me ASAP.

best,

Aaron

0 Comments - Leave a Comment
]]>
Wed, 15 Apr 2009 05:57:45 -0500 http://www.larpspace.com/rick/blog/2009/04/15/san_diego_comic_con http://www.larpspace.com/rick/blog/2009/04/15/san_diego_comic_con  

Cross-Posted for Aaron....

Hello

After years of attending the San Diego Comic Convention as a professional, I want to start running some stuff.

Larp kinda stuff.

To that end, I am trying to set up a series of workshops and a panel at this year's Convention.

*I NEED TO PITCH THIS PROGRAM BEFORE MAY 15*
*THERE IS NO GUARANTEE THEY WILL LET US RUN THIS STUFF*

That being said, the rough schedule and rough descriptions of the things are:

Workshop 1 = Fighter workshop, outdoors
Want to hit someone in a safe, sane, and legal fashion? Come to the Live Action Role Playing live combat workshop on the green by Hall H (or wherever). Rick McCoy and Adrianne Grady will demonstrate how physical combat works in LARP role-playing games, how it's used, why it's used, safety issues, weapon types and styles for the many different LARP groups across America, techniques, and then have some safe sparring (after liability waivers are signed, of course).

Workshop 2 = Prop and costuming workshop, indoors
Live Action Role Playing games contain some of the most amazing props and costumes in fandom today. If you are a costumer or cosplayer, or want to be, don't miss this hands-on demonstration and workshop on crafting materials for live action role playing games, including mobility and visibility issues, cost, durability, accuracy, and timeliness. This is your chance to show off your hall costume, and to learn how to really show it off during a Live Action Role Playing game. Workshop run by Andrew Leman and Shawn Crosby, and they'll have activities for you to do/make!

Workshop 3 = Role-playing workshop, indoors
They're called ROLE-playing games, but how often do your games degenerate into a craps table played by rules lawyers? Using acting tips and techniques, Adrianne Grady (Role Models LARP technical consultant) and Aaron Vanek (director, The Yellow Sign), and Shawna Waldron (actress, The American President, Little Giants) receive hands on exercises to improve your gaming experience, whether a table top situation or Live Action Role Playing. Learn how to develop a character's background, personality, and goals, the value of prep work, and gain confidence needed to make whatever character you are playing interesting, dynamic, and believable in a make-believe world.

Workshop 4 (or panel) = The Art and Design of LARP
Live Action Role Playing, or larp for short, is one of the oldest forms of human art. The larp art form is used for psychological research, military training, education, and business efficiency. It is gaining a huge following in the United States, but the form itself is lagging far behind that of the Nordic countries. Inspired by Scott McCloud's landmark Understanding Comics, Aaron Vanek and OTHER PEOPLE will discuss the history of larp, the strengths and weaknesses of the art, the spectrum of form for any larp experience, and the future of this blossoming popular art form.

SO, MY QUESTIONS TO YOU ARE:

Are you planning on going to Comic Con this year?

If yes, have you already registered?

Regardless of registration or not, do you want to be a part of this?

Here are the caveats:

1. I cannot get anyone badges, rooms, transportation, food, nothing. I am assuming that you are on your own ticket, but will have some time and an inclination to help out on some of these ideas.

2. If you want to help out, YOU NEED TO REGISTER ASAP. The four day memberships and Saturday (one day) are already sold out. The hotel rooms are likely out as well (though I might be able to reveal a few secret places that might still be open).

2a. If you have some professional standing or credits, (head of a larp group? published? acting credits?), you can apply for a pro badge, which is free and also gets a guest in. But the deadline for this is May 5. Read this: www.comic- con.org/cci/ cci_pros. shtml

So despite the restrictions, I think this could be an awesome part of the Con, and something that we LARP fans should do to promote and support our art. I can't think of a better place to recruit people, either.

Please post or email me if you have questions or comments. Again, TIME IS OF THE ESSENCE. If you want to be on the team teaching others about the cool stuff we do, get in touch with me ASAP.

best,

Aaron

0 Comments - Leave a Comment
]]>
0
The Gathering No, not the one in the UK.

 

Once upon a time, I used to run these fairly regularly. The best one I ever did was a while back, in 05'. We had two vendors there (a leathersmith, and Greg from Iron Liege), the IFGS peeps, another LARP group (Eidolon), and everyone brought their little ones. The IFGS faced off against the Eidolon crew for a game of Orcball (an IFGS game).

What I had in mind is to invite all the current LARP groups in Southern California; we can setup booths for each individual LARP group staffed by the group's best representatives. I would love to see the following attend as it's own entity; the IFGS (on hiatus from lack of interest), Darkon (ditto), the AOKP (based out of Whittier College), ENIGMA (based out of UCLA), the Live Effects family of games, The Coming Rennaisance (WoD), the Camarilla, Dying Kingdoms, Dagorhir (Agglegorod), Belegarth (UCI), Amtgard (the Crystalline Confederacy), Campaign, and Meridian. We would also probably run a booth for the northern game that sponsors many of our efforts, Realms of Conflict.

Thinking about doing this in May, and at Huntington Beach Central Park, where I used to run them. We could have battlegame events; tourneys that are based on fighting style (Lightest touch, Moderate, Heavy, and Full Contact), some of the Battlegame fare we run at the Fighter Guild practices, and maybe some IFGS-style arcade games (mods that groups of peeps go through; and then it resets for the next team). Fun, hang out, and rub elbows with the other members of our far flung community. This is also a perfect way to sell your group to other LARPers that might be interested.

We have vendors (we rep Iron Liege, and Fighter Guild stuff; and we have two armorers). We can bring the food, the weapons, etc.


Anyone up for it?

Rick 

2 Comments - Leave a Comment
]]>
Tue, 07 Apr 2009 21:36:36 -0500 http://www.larpspace.com/rick/blog/2009/04/07/the_gathering http://www.larpspace.com/rick/blog/2009/04/07/the_gathering No, not the one in the UK.

 

Once upon a time, I used to run these fairly regularly. The best one I ever did was a while back, in 05'. We had two vendors there (a leathersmith, and Greg from Iron Liege), the IFGS peeps, another LARP group (Eidolon), and everyone brought their little ones. The IFGS faced off against the Eidolon crew for a game of Orcball (an IFGS game).

What I had in mind is to invite all the current LARP groups in Southern California; we can setup booths for each individual LARP group staffed by the group's best representatives. I would love to see the following attend as it's own entity; the IFGS (on hiatus from lack of interest), Darkon (ditto), the AOKP (based out of Whittier College), ENIGMA (based out of UCLA), the Live Effects family of games, The Coming Rennaisance (WoD), the Camarilla, Dying Kingdoms, Dagorhir (Agglegorod), Belegarth (UCI), Amtgard (the Crystalline Confederacy), Campaign, and Meridian. We would also probably run a booth for the northern game that sponsors many of our efforts, Realms of Conflict.

Thinking about doing this in May, and at Huntington Beach Central Park, where I used to run them. We could have battlegame events; tourneys that are based on fighting style (Lightest touch, Moderate, Heavy, and Full Contact), some of the Battlegame fare we run at the Fighter Guild practices, and maybe some IFGS-style arcade games (mods that groups of peeps go through; and then it resets for the next team). Fun, hang out, and rub elbows with the other members of our far flung community. This is also a perfect way to sell your group to other LARPers that might be interested.

We have vendors (we rep Iron Liege, and Fighter Guild stuff; and we have two armorers). We can bring the food, the weapons, etc.


Anyone up for it?

Rick 

2 Comments - Leave a Comment
]]>
0
The Blood Games, 09' This pertains to all LARP groups and game owners, thought I'd pass the invite.

Rick McCoy

LARP Alliance, Inc.

 

Dear LARP Directors!

 

Ye Olde Commons would like to extend an invitation to you for the Blood Games, an event where you, your staff, and your players can come together as a team to represent your game – your Realm.

 

After the excitement, enjoyment, and entertainment of the Blood Games last year, we’re on for year 2.  We are gearing up for the Blood Games 2009, scheduled for Aug 21-23.  Check out the web site at www.thebloodgames.com

 

The event will be cast along the lines of a multi-national sports competition, but with the realms of many different LARPs forming the core structure of the teams.  We are mixing all good things LARP into the event and the various contests – combat, puzzles, performances, small team action and large field battles, and of course intrigue and loot.  And, as it is a LARP, you never know exactly what actions players will take, so we expect lots of interesting twists and turns.  Last year the action was competitive, intense, and a ton of fun.  We expect some truly spectacular battles, fantastic shows, and a lot of interaction, excitement, and sharing of experiences.

 

We invite you to register your LARP as a Realm competing in the Blood Games.  Within a Realm we give attendees the possibility to register as Factions (5+ attendees) or Houses (12+ attendees), which allows the various orders, guilds, tribes, etc. of your game to proclaim their identity.  We encourage such registration with bonuses for the attendees, because we look forward to the spectacle of various groups with their heraldry all in full regalia.  We will put your Realm information and link to your LARP on the Blood Games web site.

 

If you register your own Realm, if you wish you will have the opportunity to set up a Hospitality Tent for your Realm.  The tent needs to be fully in game, but you can show people your Realm/LARP there.  If you have a special request for showcasing something, talk to us and we’ll see how we might fit it into the event.  Feel free to bring lots of flags and banners to decorate your tent.

 

We are hoping that you and many of your players will register to attend.  We hope that many directors and staff members register to play – you get to enjoy a game, instead of being responsible for it!  We do have limited openings for NPCs, for those who’d be interested in that.

 

We ask that in your LARP you will recognize and give some political value (i.e. ability to have a favor granted) to the winner’s necklaces that victorious players can achieve at the Blood Games.  These necklaces will be individualized, and are bonded to the person, so you should only accept them from the character who actually won them.  These will truly be difficult and rare prizes, as we expect there to be stiff competition.

 

In order for a player to be able to pre-register an experienced character with the Blood Games, we will ask you to validate such character experience before the event (simply whether a character has been played in at least 2, or at least 5 full weekend events).

 

We also ask that you help us publicize the Blood Games and inform your players by posting (or giving us access and permission to post) the Blood Games announcements on your web site and/or distributing them to your e-mail list.

 

We hope we’ve peaked your interest and you can get excited about how cool this event can be.  We certainly are.  Please let us know if you wish to register your Realm.  And feel free to ask us any questions!

 

Thanks,

Harald

Ye Olde Commons

The Blood Games

0 Comments - Leave a Comment
]]>
Mon, 09 Mar 2009 23:51:30 -0500 http://www.larpspace.com/rick/blog/2009/03/09/the_blood_games_09 http://www.larpspace.com/rick/blog/2009/03/09/the_blood_games_09 This pertains to all LARP groups and game owners, thought I'd pass the invite.

Rick McCoy

LARP Alliance, Inc.

 

Dear LARP Directors!

 

Ye Olde Commons would like to extend an invitation to you for the Blood Games, an event where you, your staff, and your players can come together as a team to represent your game – your Realm.

 

After the excitement, enjoyment, and entertainment of the Blood Games last year, we’re on for year 2.  We are gearing up for the Blood Games 2009, scheduled for Aug 21-23.  Check out the web site at www.thebloodgames.com

 

The event will be cast along the lines of a multi-national sports competition, but with the realms of many different LARPs forming the core structure of the teams.  We are mixing all good things LARP into the event and the various contests – combat, puzzles, performances, small team action and large field battles, and of course intrigue and loot.  And, as it is a LARP, you never know exactly what actions players will take, so we expect lots of interesting twists and turns.  Last year the action was competitive, intense, and a ton of fun.  We expect some truly spectacular battles, fantastic shows, and a lot of interaction, excitement, and sharing of experiences.

 

We invite you to register your LARP as a Realm competing in the Blood Games.  Within a Realm we give attendees the possibility to register as Factions (5+ attendees) or Houses (12+ attendees), which allows the various orders, guilds, tribes, etc. of your game to proclaim their identity.  We encourage such registration with bonuses for the attendees, because we look forward to the spectacle of various groups with their heraldry all in full regalia.  We will put your Realm information and link to your LARP on the Blood Games web site.

 

If you register your own Realm, if you wish you will have the opportunity to set up a Hospitality Tent for your Realm.  The tent needs to be fully in game, but you can show people your Realm/LARP there.  If you have a special request for showcasing something, talk to us and we’ll see how we might fit it into the event.  Feel free to bring lots of flags and banners to decorate your tent.

 

We are hoping that you and many of your players will register to attend.  We hope that many directors and staff members register to play – you get to enjoy a game, instead of being responsible for it!  We do have limited openings for NPCs, for those who’d be interested in that.

 

We ask that in your LARP you will recognize and give some political value (i.e. ability to have a favor granted) to the winner’s necklaces that victorious players can achieve at the Blood Games.  These necklaces will be individualized, and are bonded to the person, so you should only accept them from the character who actually won them.  These will truly be difficult and rare prizes, as we expect there to be stiff competition.

 

In order for a player to be able to pre-register an experienced character with the Blood Games, we will ask you to validate such character experience before the event (simply whether a character has been played in at least 2, or at least 5 full weekend events).

 

We also ask that you help us publicize the Blood Games and inform your players by posting (or giving us access and permission to post) the Blood Games announcements on your web site and/or distributing them to your e-mail list.

 

We hope we’ve peaked your interest and you can get excited about how cool this event can be.  We certainly are.  Please let us know if you wish to register your Realm.  And feel free to ask us any questions!

 

Thanks,

Harald

Ye Olde Commons

The Blood Games

0 Comments - Leave a Comment
]]>
0